Guide
Beginner guide
Candy Kingdom Defense is the Roblox game by Monero Studios. I mapped a first week from the acts that have published wave counts, not from a personal clear of all 25 stages.
Day one I would place Finn ($50, cap 4) and Jake, redeem RELEASE at Jake's Code Corner, and take the daily gem path before rerolling traits. Oh My Glob is a 0.2% displayed trait. Chasing it on day one burns crystals you need later.
A week I can actually source
- Days 1โ2: Candy Road (6 waves, 20 lives) and Gumdrop Gauntlet (10 waves, 20 lives). First-clear notes show gems and a trait crystal.
- Day 3: Frosty Fudge Pass is Hard, 12 waves, 15 lives. Bring an area unit such as BMO if you have one.
- Later in the week: Ice Kingdom Act 5 drops Sandwiches for Alien Jake. Fire Kingdom Act 5 drops Robo-Arm Parts for Adult Finn. I do not have names for every missing act, so I will not invent a 25-stage calendar.
Resource order I would follow: gems for summons, Enchiridion Pages from Dungeon Train repeats (120 gems and 1 page), trait crystals only after a hero is worth keeping. Juice rerolls the three attribute grades in the Reconditioning Chamber: 1 juice rerolls all, 2 if you lock one. That rule is from the item UI, not a test I ran 100 times.
Sources
- Roblox game page โ Official description, snapshot 2026-10-23.
- Screenshot wiki โ Independent UI transcription; accessed 2026-10-23, capture version unknown.
Questions
Who should I level first?
Finn and Jake have level 1 cards with no trait, and Finn's place cost is $50. I would clear early Candy Kingdom acts with them before spending gems on a Mythic chase.
When do I summon?
A single Treasure Hoard pull is 50 Gems and a ten-pull is 450 on the summon screenshot. I would spend the first gems on a pull only after the stage in front of me is stable.